Halo Elite (Sangheili) - Blender (Maya soon)
A Halo Elite (Sangheili), modeled, built and rigged using the following software:
- Zbrush - High-poly sculpting.
- Maya - Rigging and Retopology (Upcoming).
- Substance Painter - Texturing
- Blender - Rigging and Rendering
Rigging add-on used:
- Advanced Skeleton (Maya) (Upcoming)
- Rigify (Blender)
If you have any suggestions, please don't hesitate to reach out to my discord!
Jawley#2615
What is included:
- Maya Binary (Upcoming)
- Blender Scene
- UDIM'd textures
Need help with the pricing? Reach out to me! I enjoy sharing my work, and not gatekeeping it because of the price.
Blender scene, UDIM'd textures
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